Vehicle Tracking Dashboard

Redesigning fleet intelligence for the people who can't afford to lose track.

Watsoo Express

3 Months

March, 2026

UI UX Designer

Figma, Figjam, Illustrator, Phosphor Icons

problems

More screens. More confusion.
Zero breathing room.

The existing dashboard wasn't broken, it was buried. Here's what the real problems looked like up close.

01

Cluttered, breathless UI

Every piece of data was fighting for attention on a single screen.

No hierarchy, no negative space, no visual rest. Managers opened the dashboard and immediately felt overwhelmed.

02

No dedicated analytics module

All tracking happened on one main screen. There was no way to step back, see patterns, or understand fleet performance at a glance. Numbers existed. Insights didn't.

03

Digital lock was completely missing

There was no module to manage or monitor digital locking systems for vehicles. A critical operational need, entirely absent from the product.

04

Tracking history playback was barely functional

Replaying a vehicle's route history was technically possible but visually painful. Poor UX, confusing controls, no contextual information alongside the playback.

Context

A dashboard built for speed.
Not for the people using it.

A fleet tracking tool used by government and mining teams. They were losing time to their own dashboard. Watsoo had the data, it just couldn't show it clearly to the people who needed it most. I fixed that.

Design Principles

Calm over cluttered

Fleet managers are already operating in high-pressure environments. The dashboard should lower their cognitive load not add to it. White space is not wasted space.

Scannable before deep-dive

The most critical information is vehicle status, alerts, active trips and they should be visible at a glance. Everything else lives one deliberate click away.

Modular by design

Different fleet operators have different needs. The redesign needed to be flexible enough to serve a municipality and a coal mining operation without feeling like a compromise for either.

Confidence through clarity

Users who understand their data make better decisions. Every screen should leave the manager feeling informed, not confused.

research

Understanding the space

I didn't come into this knowing what geofencing felt like from the operations side. So before touching Figma, I did the work of understanding.

  1. What I explored

How does GPS tracking and real-time telemetry works, so I could design for data I understood, not just data I was handed.

  1. What geofencing means

Virtual boundaries that trigger alerts when a vehicle enters or exits a zone. For government fleet managers, this isn't a feature. It's an accountability infrastructure.

  1. Why tracking history matters

Accident investigation, route optimization, driver accountability. Playback isn't just a nice-to-have feature. It's a compliance tool.

  1. What fleet managers actually fear

Not bugs. Not slow load times. The fear is losing sight of a vehicle and not knowing why. Everything I designed had to address that underlying anxiety.

Medium

Low

Medium

Medium

High

Low

Real-time map

Analytics dash

Trip reports

Alerts configuration

Digital lock

Route playback

UI clarity

Learning curve

Competitor Analysis

To design something better, I first needed to understand what already existed in the market and where the real gaps were.

Note: The opportunity wasn't to match what competitors did. It was to do what none of them bothered to simplify.

GROWING PAINS

One screen trying to do everything,
succeeding at nothing.

The product wasn't failing because the data was wrong. It was failing because the presentation was exhausting.

drag me..

Report filters were generic and non-configurable, managers
couldn't slice data the way their operations actually worked.

Alert notifications fired globally with no way to
configure by vehicle type, zone, or time.

No visual separation between live tracking and
historical data, everything blurred together.

Module navigation was flat with no clear hierarchy, every
section felt equally important, so nothing was.

Challenges in the
old dashboard

Operators had to scroll through dense tables to find a single vehicle's status. Alert logs were buried.
Reports required separate navigation entirely. And if you wanted to replay a route? Good luck.

THE OLD DASHBOARD — one screen, all data, zero hierarchy

INTRODUCING

The redesigned dashboard: everything
at a glance, understood in a second.

The product wasn't failing because the data was wrong. It was failing because the presentation was exhausting.

redesigned - LIVE TRACKING DASHBOARD

Added generous negative space and a strict visual hierarchy, placing vehicle status indicators at the top, map occupying centre stage, contextual vehicle info cards on the left.

Status is now scannable in under 3 seconds.

Introduced a clear sidebar navigation separating core modules:

1. Live Tracking
2. Analytics
3. Reports
4. Alerts
5. Digital Lock
6. Settings

Analytics Dashboard

NEW — DEDICATED ANALYTICS MODULE

Fleet managers now have a dedicated space to understand performance over time, not just track vehicles in real time.

Designed an Analytics Dashboard from scratch where introduced these necessary sections:

1. Distance covered
2. Fuel efficiency trends
3. Idle time
4. Dedicated Alerts section
5. Over & Under utilized vehicles
6. Driver Dashboard

NEW — TRIP REPORTS · STOP report · DAILY DISTANCE · summary report

Configurable Alerts

redesigned - alERT NOTIFICATION CONFIGURATION

The new playback experience shows the route on a clean map with a scrubber bar at the bottom — play, pause, skip forward, adjust speed.
Contextual data (speed at each point, stop events, geofence crossings) appears alongside the playback in a collapsible modal following the vehicle icon. What used to take minutes to understand now takes seconds to watch.

Reports now feel like business intelligence. Not afterthoughts.
Three new report types, built from scratch:

1. Daily Distance Report — total kilometres per vehicle per day, exportable.
2. Trip Report — start point, end point, duration, distance, and driver tag for every completed trip.
3. Stop Summary — every halt above 5 minutes, with location, time, and duration.

Intensive Reports

REDESIGNED — ROUTE PLAYBACK

Route playback

MEASURING SUCCESS

What changed after launch

We didn't have formal usability testing in place at the time of launch, something I'd do differently next time. But the signals we did get were clear.

  1. 40% reduction in support queries

Related to navigation and "where do I find X" in the first 6 weeks post-launch.

  1. Three new enterprise clients onboarded

Within the quarter, the sales team attributed the cleaner demo experience as a key conversion factor.

  1. Digital Lock module adopted immediately

By 80% of existing clients as an add-on, with zero onboarding friction reported.

  1. Report generation usage up 3x

Compared to the previous quarter, managers were finally using the reports because they could finally understand them.

"It feels like a completely different product."

~ Internal feedback from a government fleet manager during a product review session.

LOOKING AHEAD

What's next?

The next release we were already planning.

Before I rolled off the project, the team was already scoping the next big module: Live Dashcam Integration. The idea: every vehicle in the fleet gets a connected dashcam. The admin dashboard receives a live feed, accessible per vehicle.

Why it matters?
1. Accident prevention — admins get instant alerts when the camera detects a sudden impact or harsh braking event.
2. Theft protection — if a vehicle moves outside its geofence after hours, the dashcam feed activates automatically.
3. Driver accountability — trip recordings are stored and attached to the relevant trip report, creating a complete operational log.

This isn't just a feature. It was the product evolving from a tracking tool into a full fleet safety platform.

Project Takeaways

Design for anxiety, not just usability

Fleet managers aren't casual users. They're responsible for assets and people. Every design decision needed to reduce the mental load of their job, not just make screens look cleaner. I learned to ask "what does the manager fear?" before "what does the manager need?"

Research fills the gaps your brief doesn't

Nobody in the brief told me to understand geofencing from an operations perspective. I did it anyway. That context changed how I framed every single module in the redesign. Details you discover yourself always hit different than details you're handed.

No testing, still a choice

Not having formal usability testing at launch meant we were flying on intuition and internal signals. It worked this time, but I walked away knowing that next time, I'd push harder to build even a lightweight test cycle into the timeline, even if it's done with just 5 users

Data without design is just noise

The old dashboard had the same data as the new one. Not a single number changed. What changed was how it was presented, and that alone changed how useful the product felt. That's the most honest argument for good design I've ever experienced firsthand.

Final notes?

This was a product with real users making real operational decisions — government employees, mining supervisors, municipal officers — people who don't have time to figure out an interface.

The redesign wasn't about making things pretty. It was about making people feel like they had control over the dashboard that mattered.

That's the kind of design problem I want to keep solving. 🫶

Thank you for reading!
It’s been a pleasure sharing the journey through my design process and final visuals!

fin!

  • ✦ LET'S WORK TOGETHER ✦ LET'S WORK TOGETHER ✦ LET'S WORK TOGETHER ✦ LET'S WORK TOGETHER ✦ LET'S WORK TOGETHER ✦ LET'S WORK TOGETHER ✦ LET'S WORK TOGETHER

Designed & built by Sanjana Kumari in Framer ✦ 2026

Built with Love 🫶, Spotify on repeat, and four sleepless nights.

okay, your turn

I've shown you the work, the process, and probably overshared a little. Now it's your move.